Level design Andrey Pietilya
About me

Andrey Pietilya
Senior Level Designer
35 years old
tel. +79099217100
Email: andreypietilya@gmail.com
Senior Level Designer with 16+ years of experience in game development, spanning multiple genres and platforms. Demonstrated leadership in guiding level design teams and a strong commitment to delivering high-quality, engaging gameplay. Highly proficient in Unreal Engine 4/5, with deep expertise in developing custom in-editor tools to optimize workflows and enhance production efficiency.
9 Lives Interactive
04.2024 - 05.2025
Senior level designer
“Nyan Heroes” PvP hero TPS (UE5 PC)
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Created unique levels for Payload, CTF, and Clash game modes, incorporating gameplay mechanics specific to each hero’s design.
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Oversaw level development through all stages: designed 2D schematics, integrated playtest feedback, iterated on mechanics, and collaborated with the Art team to maintain visual coherence.
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Developed blueprint-based tools (Examples of all the tools listed below can be found in the portfolio):
Firing Point: A one-button solution to visualize firing zones for firearms and projectile-based weapons, enabling rapid balance adjustments without relying on playtest cycles.
Slipgate Ironworks
08.2022 - 01.2024
Senior level designer
“Unannounced” singleplayer/coop FPS (UE5 PC/Console)
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Designed levels for single-player and cooperative modes, focusing on narrative-driven storytelling and dynamic character interactions.
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Scripted plotlines, combat events, AI behaviors, and environmental puzzles, seamlessly integrating unique character abilities into gameplay.
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Prototyped mechanics using blueprint systems, including environmental puzzles and dynamic scenarios to enhance player engagement.
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Created blueprint-based tools:
Locomotion tool: hover over any area to instantly visualize reachable areas, climbable surfaces, and jump trajectories, reducing QA time and minimizing bug risks.
Metric tool: Automated level analysis aligned with design docs, instantly flagging problematic areas (e.g., narrow passages, improper door sizing) to prevent player discomfort.
Wargaming
08.2020 - 06.2022
Senior-Lead level designer
“Unannounced” PvP tank TPS (UE4 PC/mobile)
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Led a level design team including task planning, prioritization, and cross-functional collaboration with art, programming, and game design departments.
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Designed levels for diverse game modes, balancing technical constraints (performance, mechanics), gameplay objectives, and artistic vision.
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Iterated on level design, game modes, and player experience through playtest feedback analysis.
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Established end-to-end level pipelines and workflows to ensure seamless cross-team collaboration, with comprehensive documentation across all development stages.
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Created blueprint-based tools:
Heatmap Analytics: Playtest data export, in-editor battle replays, automated heatmap generation, and team/vehicle stats visualization. Enabled impartial assessment of team/class balance.
LD Toolkit: Sniper spot balance checks, tank vertical aiming angles. Identified problem areas without playtesting.
QA Automation: Cyrillic character validation, secondary UV checks, naming convention enforcement. Prevented build crashes, optimized performance, and reduced build size.
Mail.ru/My Games
11.2012 - 07.2020
Middle-Senior level designer
“RiotZone” mmo 2d action (PC)
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Creating levels, redesign pipelines
“Armored Warfare Assault” PVP tank TPS (UE4 mobile)
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Designed levels for diverse game modes, balancing technical constraints (performance, mechanics) with gameplay and art objectives.
“MOAR” strategy (UE4 mobile)
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Developed tools, prototyped gameplay mechanics.
Globo Games
2011 - 11.2012
Middle level designer/ 3d modeller/ content manager
“Battle Hearts” MMORPG (PC)
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Level design for MOBA game mode
“Perfect Shift” PC/Mobile racing
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Designing trails based on real locations and fictional ones
Biart Studio
2009 - 2011
Junior-Middle level designer/ 3d modeller
DeepBlack (U-Wars) TPS PC, XBOX 360 и PS3.
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Creating a blockout of levels, scripting AI and gameplay and story events
Self Education
2005 - 2009
Modmaker (Available in the personal works in the portfolio section)
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CryEngine2 mods, level design, scripts(flowgraph) , cinematics, 3d models.
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Source Engine mods, level design, scripts